Mission Suggestion Thread
#4
I would recommend the creation of a small group of "opposition forces/actors" who will be given the same type of treatments as a regular soldier, they will receive a mission objective and tools to accomplish it. Their information will be limited and won't receives the info the blufor are getting. So they wouldn't know about the assault plan. Looking at 10 people MAX. Their role will be to fill up the many different "unexpected" things that can happen during a mission.

When it comes to mission, and mission ideas we have been approaching it wrong. I think the operation phases should have this though process:

- what is the purpose for us going there 
   -- Defending oil rigs from local anti-US forces
   -- Providing humanitarian supplies to the local pops
   -- Helping xyz forces to establish themselves into a region/area
   -- Reconnaisance and first establishment of a region along a bigger war front
   -- Being the last out of a war front cleaning up remnants of local forces and ammunition depot

- Once you have your "Greater Purpose" then we just need to think about day-to-day task that befit the accomplishment of that purpose
   -- Presence patrol
   -- Supply Transport
   -- Road construction defense
   -- Convoy into enemy territory
   -- Ammunition destruction, equipment transport

- The key here is going to be in the execution of those day-to-day missions. If you just make it about the shooting and killing of people, then it's going to be very boring for you really quickly.
   -- On a presence patrol a US ambassador arrives un-expected (due to mishaps in the communication chain) with a small security detail for a photo op, local us forces are re-routed and brought back to the rig to secure the area. Enemy forces were informed through the use of informants and were preparing for a large assault. During the battle air transport is shut down and it is up to the local US forces to transport and evacuate the area of the oil-rigs as it is no longer sustainable as a defense outpost. They must travel with the ambassador and gtfo alive.

   -- During a humanitarian mission, local US forces transport supplies to several villages along their route, they provide medical attention to the local. In a particular village, they notice the men are old, weak, there are very few women and children. They try to provide help and food but are ambushed by the local forces and have to defend their lives. 

   -- US forces know the location of a few hot enemy outposts, they are the forefront of this new initiative to help the local militia gain control over the region and maintain it. They have to assist the militia in securing those outposts, but one of the militiamen was paid to relay the assault plan and it doesn't go as planned. While on the offense US forces find themselves ambushed from all sides, they can't tell the difference between ally and foe and must navigate through this shitstorm and get out unscathed. 

etc.. etc..

Obviously, for all of the theses, the plan is A, what happened is B, so you must adapt and find ways to maneuver out of the situation that you meet. Most of the time when we do something we know exactly how it's going to go from A to B and we stay within those boundaries. If we assault a town, we aren't cut off on our convoy route midway because "maybe the enemy knows we are coming". NOOO we just roll up to the town, take a hike, kill people, and go home. 

My suggestion is let's add some improvised elements to those missions.
E.Michev, E.Rhodes, B.Hansen like this post
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Messages In This Thread
Mission Suggestion Thread - by J.Keyes - 22 May 19, 1645
RE: Mission Suggestion Thread - by M.Lafontaine - 01 Jun 19, 2022
RE: Mission Suggestion Thread - by Z.Ikari - 23 Jun 19, 1148
RE: Mission Suggestion Thread - by J.Puri - 01 Oct 20, 2251

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