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Would you like to attend a mini-op like this
I'm in
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Nah I'm good
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Hunt for the Red October
#1
I was playing around with the HAFM naval mod and found the sonar system to be really interesting. I was wondering if anyone would be interested in trying essentially a game of hide and go seek. The submarine will have a crew of 5 plus one available fast attack asset (plane or fast boat). They must either hide for 30 mins or take out all pursuing assets within the time allotment. The attacking team may have up to 10 members and may engage in any type of ASW, however, they will be limited to one large surface asset (destroyer, corvette, gunboat, etc.). They may use coordinating air, SDVs, and fast surface craft (Zodiac, RHIB, Mk. V) to track and/or destroy the submarine. Should the hunting team find and destroy the sub within 30 mins. The sub will be given a 5 min head start to hide anywhere in a marked 8x8 km square before the surface craft +assets may enter the AO. Would like to try this in the next week
E.Hermanson, E.O'Neill, J.Keyes like this post



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Hunt for the Red October - by K.Mora - 14 Oct 18, 0336

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